AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on iOS in Guatemala Q2 2024
Discover the performance of the top 5 hypercasual games on the iOS platform in Guatemala during Q2 2024, with insights on downloads, revenue, and active users.
The second quarter of 2024 saw some interesting trends in the performance of the top 5 hypercasual games on the iOS platform in Guatemala. Here's a closer look at how these games fared in terms of downloads, revenue, and weekly active users.
Pizza Ready! from Supercent, Inc. experienced fluctuating revenue throughout the quarter, peaking at approximately $120 in the week of April 22 before declining to around $20 by the end of June. Downloads showed a general upward trend, starting at 1.3K in early April and reaching 1.4K by the end of June. Weekly active users saw a similar upward trend, rising from 2.2K to 2.7K over the quarter.
Wood Nuts: Screw Puzzle by Dino Global Studio saw significant revenue growth, with a notable peak at $430 in the week of May 27. Downloads spiked in late April, reaching 1.5K, and remained relatively stable around 1K for the remainder of the quarter. Active users increased substantially from 314 in early April to nearly 4K by the end of June.
Going Balls by SUPERSONIC STUDIOS LTD showed a varied revenue pattern, peaking at $86 in the week of April 22 and experiencing another surge to $72 by the end of June. Downloads fluctuated, with a high of 916 in mid-June. Active users consistently increased, starting from 3.6K and rising to 5.8K over the quarter.
Block Blast! from Hungry Studio did not generate revenue during the quarter. However, downloads saw a significant increase, particularly in mid-June, peaking at 1.5K. Weekly active users also grew, starting at 3.6K and reaching 4.8K by the end of June.
Neighbor or Doppleganger? by Castillo Reyna, which was released at the end of April, showed promising performance. Revenue peaked at $87 in the week of June 3. Downloads surged early on, peaking at 1.8K in mid-May. Active users increased rapidly from 71 in late April to over 3K by the end of May, before stabilizing around 2K in June.
This data comes from Sensor Tower, where you can find more insights into the performance of these and other apps.